Everything in Legion online revolves around giving you experience to earn these ranks, but once you’ve reached the rank cap, all you’re left with is the meager daily Influence and Hotspots. The only way to earn Influence is by leveling up ranks in the battle pass, finding Hotspots that might give you a small chunk of Influence, and completing the one daily challenge that awards a meager sum of points. ![]() You can’t find Influence in abundance like you could with Tech Points in single-player. It’s not as daunting as it sounds since tech is much cheaper, but you have to earn “Influence” (online’s version of Tech Points) in order to unlock the tech and new recruits. Nothing you did from single-player carries over to online, so you have to earn all your tech again and recruit new agents to DedSec. Online is set up with a free Fortnite-like battle pass system, and nearly all the rewards run through this battle pass. It sounds like it should keep things interesting for a long, long time, but where Watch Dogs: Legion online stumbles is its reward structure. ![]() The online mode, released on consoles first and PC second (I played on PC), features randomly generated solo missions, matchmade cooperative missions, a spiderbot battle arena, and the formidable Tactical Ops. After 40 hours, maxing out the available ranks, and spending over €100,000 of in-game currency buying clothes, I can confidently say Watch Dogs: Legion online lacks any reason to return, despite enjoying maxing out nearly everything.
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